
You….that there’s a crazy new strategy that’s suddenly viable, which uses ZERO DPS HEROES? What if I told you, that there were no Heroes with greater than 80% usage? What if I told you, that Pharah and Mercy are no longer liabilities as picks? What if I told you, that reports of Genji’s demise were greatly exaggerated? What. Let’s start this week with some escalating hypothetical questions. What’s up guys and gals, CaptainPlanet here to present the Overwatch Hero Tier List and Meta Report: Season Two, Meta Boogaloo. None of this is ideal, but in the long run, it could end up being exactly what Overwatch needed.Announcement: Overbuff is hiring freelance content producers! Head on over to our job posting for more info! I need to see how the devs respond to feedback and how much the game changes over the next year. It’s simply too soon to write it off for me.
#OVERWATCH META FREE#
As someone who still loves the game, I’m willing to accept fewer free rewards if it means more frequent updates and better events. I don’t think we should ignore that or give Blizzard a pass, and if that’s enough to get you to give up on Overwatch 2 I don’t blame you.

All of the meta changes, like the battle pass, Coin system, and locking new players out of content until they grind enough, are designed to increase revenue and engagement metrics. The grim reality is that the entire reason Overwatch 2 exists is to change the way Blizzard makes money. The original wasn’t built to be that game, but hopefully Overwatch 2 is. Overwatch needs to change and grow all the time to keep people playing. We’re going to get new maps, new game modes, and a whole new PvE story experience. We’re going to get five or six heroes a year instead of two or three. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. If Blizzard makes a bunch of $20 skins, people will buy them. That being said, we all know how free-to-play games work. I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. The luster fell off Overwatch after a couple of years, and the quarterly cadence of a new hero or map was not going to keep Overwatch alive. There’s a lot of people moaning about the new seasonal model in Overwatch 2, but if they were being honest, most of them would admit Overwatch wasn’t holding their attention. A new hero every few months and a rehashed holiday event just weren’t cutting it.

While development of Overwatch 2 caused a lengthy drought in the original, Overwatch wasn’t exactly on par with the rest of the live service game market either. What Overwatch really needed was the same thing that every live-service game needs: content. A shakeup like this was never going to happen without a title change. It’s hard not to be excited about the new Overwatch meta. I’m not suggesting that every character is perfectly balanced now, but I see so many improvements already.

Tanks like Reinhardt and Orisa now have more utility and survivability since they have to tank for the entire team, while shield breakers like Bastion get to take a step back and fill a different role. Losing a tank opened the door for major, much needed reworks to a lot of heroes.
