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Terraria 2 reddit
Terraria 2 reddit




terraria 2 reddit

There are currently 26 / 23 / 21 / 19 Town NPCs, 8 / 7 / 6 of whom normally appear in Hardmode. Any rescued NPCs will stay rescued, and respawn without needing to be found again. As of 1.4.4, the requirement only has to be fulfilled the first time they move in. the 50 silver for the Merchant), that has to be met again for the respawn. Before 1.4.4, If the NPC has an inventory or population requirement for their initial spawn (e.g. If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles).Town NPCs gain defense and damage boosts based on which bosses have been defeated in the current world.They will not actively pursue combat, however, but rather attack in an act of self-defense. Town NPCs will attack nearby enemies, each NPC having their own unique form of attack.The Nurse can furthermore heal herself and other nearby NPCs. They do not suffer from fall damage and their health regenerates over time. NPCs have limited health and can take damage, and ultimately die from enemies, traps, lava, or by drowning in water however, they cannot be attacked directly by players (outside of special Voodoo Doll accessories, Rotten Eggs, or the Flymeal). They remain still in their assigned houses at night and during events. Town NPCs generally walk around during the day. These reductions are usually overridden by events like Blood Moons or Goblin Invasions, during which spawn rates return to normal or are elevated, and enemies will once again attack players and NPCs in the area. Players tend to utilize this effect by building large structures ( towns or bases) with several integrated houses, to serve as their safe area. With 3 or more town NPCs nearby, enemies generally stop spawning on or near the visible screen altogether (unless in Expert Mode or Master Mode ). NPCs that have moved into houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. Each NPC will need their own house, with the exception that a pet and non-pet NPC may share a house. They move into structures the player must provide, known as houses, which are generally required for town NPCs to remain available. Most NPCS, appear after various milestones are achieved in game advancement. Some NPCs also have other options that perform other functions. They sell items to players in exchange for coins, and can be sold items by a player to obtain coins. Most NPCs are vendors, displaying a shop inventory when the " Shop" option is selected. Standing near an NPC and pressing the ⚷ Open / Activate will open a dialogue window with one or more options for the player to select. NPCs are friendly automated non-player characters that provide services to players. There is a chance that a new web spawns near a web on the edge of the cave, if the cave is fully filled with webs, and if there is an area of webs measuring 50x50 unoccupied blocks, centered on a normal background tile, that tile becomes spider cave background.For a complete list of NPC names, see NPC names. Like, there are these things that grow on hive blocks, which are that biome's vases, and they drop stuff that's necessary for the Queen Bee summoning item. The ranged attacks from Corruptors and Ichor Stickers should also turn critters. Not only would that tie into the lore of how those biomes are trying to consume the world or the world's over-reactive defense, respectively, but it would also make single-player stealth more viable.Īs in, you drink an Invisibility Potion, and Corruptors are more likely to target that Possessed Armor you've been kiting there, for example. I'd personally like if monsters, for example Corruption/Crimson and Hallow, would attack anything that's not from their biome.






Terraria 2 reddit