

You have to search for clues where you can’t progress unless you find every single one, and then you have to play out the events, but you can’t progress unless you choose the correct path. I wouldn’t say I liked how the narrative required you to solve every case the same way. While Sam’s relationship with his invisible friend is one of the game’s strongest elements, the mind palace elements could have been used more because the feature is just as strong. Further, Sam can travel into his mind to piece together events as they happen using clues while accessing memories. It’s a way for him to cope, but it can also affect his relationships negatively.
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Sam is seemingly cursed by an invisible presence that gives him pointers on how to talk to people. The biggest issue with the narrative is how many ways it could have gone right. Even the build-up to the reveal is cut short with just a simple exposition dump without any real pay off. Sadly, the narrative is weak and fails to use its large cast of characters properly as it relies on generic twists that don’t cast doubt on anyone except for who’s pulling the strings. However, the tension stops there as it feels like we are on a linear path to the truth of the bloody shirt and other crimes caused around town. Sam now has to piece together what happened the night before, along with some other mysteries that loom over the town. He’s not well-liked in the town, so he means to make the visit brief, but after a night of drinking, he wakes up to a bloody shirt and not a clue how it happened. The reasons for him leaving revolves around a story he wrote that got the town mine shut down and his girlfriend at the time turning down his marriage proposal. Twin Mirror introduces us to Sam Higgs, an ex-reporter returning home after two years when a friend passed away in a car accident. The new mature direction is commendable, but they fail to create any form of tension or excitement in this underwhelming experience. When it comes to Twin Mirror, we find a lack of both. However, their success has also been backed by larger budgets and unique gameplay elements. Developer Dontnod is known for their advancements in the adventure narrative genre.
